Process | progress

  • Prequel
  • The initial state of play
  • WORP | Cross Media Improvising collective
  • First iteration – “The shape of Time” | Performance
  • Abstract narratives for live performances | Atemporality
  • Second iteration – “Common Grounds” | Performance
  • Generative systems in cross-disciplinary performances | Computer vision as an interface for live performances
  • Third iteration | Performance
  • Conclusion

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